2 months ago
Friday, July 24, 2009
Tanks in RvR.
This new patch I have to say is interesting. I haven't played much with it this week as real life has gotten in the way, and I won't be able to play any next week since it is vacation time for me. With this new patch though comes with the new CC timers, which makes my tank live longer, well at least I think it does because the few SCs I have played I was focused fired down for some reason I guess it was because I was the only one hitting the healers because everyone else decided to hit the tanks. Oh well that is what I get for pugging it. But with these new CC timers tanks now are just guard bots in rvr. We were the class with the most CC but now we are useless. True Knights and Chosen are still sort of useful because of our Auras, but still tanks aren't very useful now. We never had the burst dps of a mdps and being tank spec in rvr is pointless. Now instead of just taking away some of the CC out of classes that shouldn't have it, they just give them insane immunity timers now which makes our CC basically pointless. Oh well I am just now going to have to pay attention way more to the timers and now healers are going to be even harder for me to take down.
Monday, July 20, 2009
Who Is Better.
This server merge has been interesting to say the least. With this merge each server has to prove who is better. I know I could care less but on the forums that is what it is all about. Everyone is thinking that there server premades are better than the other server premades. I find this funny to say the least. Each server had a different type of premades. I know on Gorfang on order side we don't have anything you would consider the bomb group. Our closest thing was Flags in Space premade that uses 2 SMs and 2 BWs and 2 healers. Know with this server merge comes Blitz bomb group with 1 engy, 1 knight, 2 bws and 2 wps. Destro on Gorfang are having a hard time against it but that is just because they haven't seen it yet. I say give it time.
I know on order for Gorfang we haven't seen that many Sorcs or Melee dps DoKs as Ironfist destro had. Sure we have seen rift groups but they ususally on run with one sorc and one chopps. Now they have the same make up as Blitz's bomb group. I know that destro on Ironfist haven't seen that many rift maguses, but Gorfang Order is so use to seeing them that it isn't that bad.
I say let everyone get use to the new people that just came over and figure out how people play. Besides all I know is that RLH still dominants but it is nice to have more competition.
Friday, July 17, 2009
Random Thoughts.
So since I have hit rr 66 I just can't decide what I want to do with my spec. In the past two days I have easily spent around 100 gold trying out different specs just to see what I want to do. And in the end I am basically the same spec as I was before with just a few tweaks in my renown spending. Oh well it was fun trying out different things. I am sure my guild is tried of hereing about the different specs too.
Last night I also figured out how little I actaully duel when fighting against some of the IF people. It also shows how little geared I am since I am still trying to get my full invader set while the people who I was fighting has the gear. It was fun and a learning experience.
Then there is this patch coming up. Yea lets just nerf all the AoE huh Mythic. Honestly that isn't smart. I mean I can understand nerfing my Heaven's Fury but why the auras. Yea they are way OP huh. I also feel sorry for the SW's. I think Mythic hates you guys. We will see what actually comes through with this patch hopefully SW's won't get screwed.
Wednesday, July 15, 2009
THIS IS AWESOME.
THIS IS AWESOME, now I know who this game is suppose to be played. I took a half day off of work yesterday just to go play warhammer after the server merge and I have to say I love it now. I gained 110-120k yesterday in renown. There were SCs popping at 11:30 in the afternoon. I have never seen that. RvR all day long in different spots in different zones. The zones were flipping on VP within an hour of being flipped. This was WAR. In CW at one point there was fighting in 3 differnt spots. It was amazing.
SCs were really fun. Hell I broke 370k in one. It was amazing. I was even in my new s/s spec.
Monday, July 13, 2009
And They Listened
Server transfers are here. Should be interesting next couple of days. More people to kill. I am glad they are coming to Gorfang because I really didn't feel like changing the name of my blog. More people to kill now. I am excited about this and I hope it all goes well.
For the Love of God
Would the tanks stop using knockbacks on people when they are about dead. Seriously I can't count how many times I have just about killed a healer when some KotBS, IB, or SM runs up and knocks them away. It is one of the most annoying things I have ever encountered. Especially when I see an unskilled Swordmaster run up and knock away countless destro players. Please tanks learn how and when to use knockbacks. Just because it is up doesn't mean you have to use it. I rarely use mine at all unless it is to knock them into the lava in a SC. That is the only time I have ever used it. So tanks don't use knockbacks at all. It is better not use them then to use them and knock them away.
Blazeric
Friday, July 10, 2009
Could It Be True.
So I just got done reading grab bag #20. I skimed through it real fast until I got to the last question with mythics answer. At the end of it it says that there will be server merges. This got me really excited. Could it be our prays have been answered. Could it be they listen to us. Could it be we actually get to play this game like it is meant to be played. I can only hope that this merger happens very soon. When this does happen there will be dancing in the streets of Altdorf at least by me.
Thursday, July 9, 2009
So Far So Far Good.
So far I have to say I am liking the guild I am right now. RLH is a fun guild and has really sparked my interest in WAR again. It has been fun running premades with them and doing SCs with them and doing dungeon runs with them. I just hope that they think I am doing a good job as well. This is a highly skilled guild and they don't just let anyone join so I hope I am living up to expectations. Either way I am having fun again.
Wednesday, July 8, 2009
Comparisons
So I did Lost Vale last night for the first time in a long time. I have to say tanking Lost Vale is really easy compared to tanking in TotVL. There is no comparsion between the two in difficulty levels. Even after we get TotVL on sort of farm mode it still won't be easy. With Lost Vale you don't have do anything perfect and you can still down the bosses with ease. In TotVL you will need to do some of the bosses perfect everytime and everyone is going to have to be on the ball to be able to beat it.
I also found the perfect setup that I want to run but I need to get to rr 66. I will post it once I get there and when I have everything I want to do. I also need 7 more invader crests to do this as well. Hopefully I will get them as I level up my renown.
Blazeric
Monday, July 6, 2009
TotVL Boss Guide
Well I am bored at work right now and I figure that I will help you all and post a boss guide through the first 7 bosses on the TotVL. We are currently trying to down the 7th boss but here is a guide to the first 7. I will also post on how we are set up group wise. For the group make up, the dps should be single target because most of the encounters are dps races which suck. 2nd off your tanks should dps spec. We are currently running in with two tanks both dps spec, but on boss encounters we just pop on our s/s and are good to go still because the bosses don't hit to hard. I would also like to point out that for your group it is going to be very hard if your group isn't at least above rr 55. Just because of the bonuses you get from renown. We haven't tried it with 1 tank being tank spec but I think that would be doable too. Ok on to the boss guide.
1st Boss: This guy is pretty easy. Don't worry about guard because in this stage which is called sc When you first aggro him make sure both tanks stand in front of him. The reason being is because his frontal cleave is unblockable and it splits the damage between how many people are in front of him. So both tanks will only be taking half amount of damage. So you dps him down 25% then he switches stages. It is random so you need to pay attention. If he switches to Carrion phase he does a whirlwind attack. When he does this just rotate knocking him down. You will need to coordinate them but once he gets up knock him down. Another stage is Scarab phase. This phase is a damage shield phase which does damage on all melee attacks. Your healers should be able to heal through this phase so just dps him down. The last phase that may come up is Asp phase. If this phase pops up all your casters stop attacking him and just run up in melee range and attack him that way. He switches phases every 25% so just pay attention to see which phase he switches too so it isn't that bad.
2nd Boss: You all have done this one before but I will still put down how you do it. Basically just grab 1 piece of treasure to start the boss fight then don't worry about the rest. Tanks go 2 hander and just have a healer kite the lord around the room. He only takes damage when he kneels down. Watch out for the sword spawns and the bow and maces. Just dps him down and the longer it takes to kill him the more sword bows and maces spawn. You will need get him down about 5-7% each time he kneels down.
3rd Boss: I will explain the pq first since we had trouble with it to begin with. Clear the mods in the middle first then the mobs on the outside. Ok now on to the boss fight. If you have 2 tanks have one go 2 hander and the other go s/s. First have all your group spread out to the four different holes in the room. Have the main tank aggro the lord. Once he is aggroed he teleports to one of the different holes. Whoever is closest to him run up and to him and auto attack him so he stops channeling. This channel ticks for around 1200 on everyone so you need to do this fast. Once this happens the main tanks aggros the lord and starts to kite him around the middle of the room. I will explain later why. This guy has an aura kind of like the tomb of the sun boss. When you see a speech bubble pop up above his head and he starts to twirl his staff everyone backs away out of his aura range. If you get hit with it is instant death. It is a golden aura that you can see the range on. He does this periodically. The reason for kiting him is because if you do it right he won't do this aura but once right when he teleports. He teleports every 20% so once he gets close spread out to the holes again and auto attack him so he doesn't channel for to long. He also cast an aliment on your group members periodically that is a damage defuff as well as healing and armor debuff on everyone and they need to be cleansed right away. I would suggest each healer take three and cleanse them. I would suggest one healer cleanse the main tank first then the dps then him self. The other healer cleanse the dps then himself then the off tank. The aliment looks like a golden swarm at the bottom of your feet. Then you burn him down and that is it.
4th Boss: This guy isn't to bad. He has the same aura as the 3rd boss that is basically an insta kill. One tank goes s/s and the other goes 2-hander. Have the main tank tank him on the stairs in the middle of the room. He will periodically teleport someone in to the baths that are in the middle of the room. When that person is in the bath you have to stand on the glyph to let him out. If he gets teleported in a second time the boss gets a damage debuff that needs to be cleansed three times. You need to stop dpsing him until he is cleansed. They are blessing so you tanks can clear them off of him. There are 3 of the blessings on him so once you cleanse them get the guy out of the bath and keep on dpsing him and then get the loot. He also has gives people the same aliment as the last boss.
5th Boss: Now this boss is pretty hard and more than likely you will need to bug him out to beat him. Ok both tanks need to be s/s for this but still need to be dps spec. When you first enter the room you will see a semi circle of 5 bodies. Don't run in them yet because that will start the pq. When you enter into the middle of the room with the two tanks to of the champs rise up. The off tank will need to tank the one on the outside and the main tank the one on the inside. Burn down the one the main tank is on first. After you kill that champ another one spawns right away so have the main tank pick him up and then the dps burns down the one the off tank is on. Once that one is down the off tank picks up the next one that spawns. The dps then burns down the one the main tank is on. After you kill that one the main tank burns down he picks up the last add. The dps has to burn down the add that the main tanks picks up then. Once you burn down the add the main tank is on then you burn down the add the off tank is tanking. While you are burning down the last add the main tank gets close to where the boss is so he can pull him once he spawns. Also one point of advice these guys hit hard and they have a cleave so make sure they aren't facing each other and they have there backs to each other. Ok once you kill the last add the off tank stays where the adds spawn while the main tank is close to the lord. When the lord comes he also has an add that spawns from the ones you just killed. The off tank picks up the add when he spawns and the dps burn him down first. After you burn down that champ everyone focuses on the lord. The lord has the golden aura as well so once that pops up get out. He also has the aliments too so cure those as well. Make sure the main tank tanks him close to the urn that is right behind him from where he spawns at. Once you burn him down everyone then has to focus on the urn there. Basically save all your morales for the urn. To target the urn you have to click on it too. You have to get it down 25% each time, but if you do it 20% you can still do it but you will have to bug it out. After a short period of time it will kick you out and you will have to repeat again with the main tank tanking the lord and the off tank on the champ. Point of advice if you have the aliments and the lord is getting close to being dead make sure you cleanse the dps first. You rinse and repeat this until he is dead. If you are only doing 20% damage to the urn then here is how you bug him out. On the last time and you destroy the urn everyone runs to the window there in the middle. Have one of the tanks taunt him and the everyone jumps out. Once this happens just have your range dps burn him down from underneath him. Everyone stays down there so don't try and go up there. Burn him down then run back up and loot. Good luck with this one he is pretty hard.
6th Boss: This one is easy actually. There are 3 lords in the room. Have your main tank put on his tank gear but still be dps spec. The off tank can still be two hander. Ok with this there are six pillars that pop up around the scorpions. You want your main tank to tank two of these scorpions. They will have a buff on them with how many pillars are up. You can see this buff when you click on them for the two that the main tank is tanking you want no more than buffs on him and for the one the off tank is tanking you want either 1 or 0 on him. How to get the buffs of is too hit a pillar from where the scorpion with an ability to knock it down some then jump on it to knock it down all the way. Once you kill one you start working on another one. Even if you wipe here after killing one he stays dead to you can easily kill the other two. That is it, it isn't to bad.
7th Boss: Ok we are stuck on this boss and it is a hard one at that. Basically once you first enter the room it aggros the lord in the center. It is another dps race like the 5th boss. This one has 4 stages that you have dps the boss down 25% each time. Once the lord is aggroed you get these color spheres around your feet. There is a color scheme that you need to follow to get rid of them. You only have a minute or else you will die. The color scheme is this and you can only do it one at a time. Here is the scheme Red ---> Green then Green ---> Blue then Blue ---> Red then Red ---> Green then Green ---> Blue. Once this is done the person with that had the blue and was last to touch should have a golden aura around him. I will explain the golden aura later. There are also adds that spawn right as you enter the room. With this being the first stage it is also the hardest. These adds are untankable and are called Cousin of the King. They can be knocked down and rooted. He does an AoE if anyone is close that ticked on me for 1800. We had each tank taunt and knock down the mobs first and then kite them around the outside of the room both either going clockwise or counter clockwise. Don't get to far away though because they will cut corners to get to you. You will keep on kiting the mobs until all the colors are gone and the golden aura is spawned on someone. Once this is done you burn down on champ by knocking him down and rooting him. Once you kill one you get the other one. Ok once you kill these mobs everyone gather around the boss golden aura. Ok the person who got the golden aura first has to go in first to the boss. Once he runs in everyone else runs in and dps the boss down. You need to get him down 25% each time. After that you will get teleported out. You will then have to do the color scheme again. The mobs that spawn this time are called brother of the king and are tankable and don't hit very hard. They have a snare though so watch out for that other than that it is easy. So you do the color scheme then burn down the mobs. Set up again and then the person with the golden aura goes in first then everyone else. The third phase the mobs that spawn can be tanked again. The have a ground aoe that you have to watch out for and move out when they put it down and where. These mobs are called Uncle to the king. Do the color scheme again kill the mobs and then dps the lord. On the final phase it is random what mobs appear so the tanks need to pay attention to the names of the mobs. Do the color scheme, kill the mobs the kill the lord. With the colors it seems to rotate between 2 different setups. When we did it, it was mainly everyone got the same color except for a few times. Just do it a couple of times to get the color scheme down then you should get it down pat. Also the as you are running around doing the colors the lord does hit random people at some times. I would suggest the tanks go 2 hander since the mobs don't hit that hard. Well that is as far as we have gotten.
Good luck with everything in there. I will also post about the final encounter too once we get there. This dungeon is very hard and you will get frustrated but keep at it.
Wednesday, July 1, 2009
Big Changes.
So yesterday there was some big changes happening within our guild. Basically I left my guild as well as most of the leadership has step down from League of Light. League of Light now has a new guild leader as well as new officers basically. This is a big change for the Alliance I was in as well. Because our guild leader was also the leader of the alliance as well. So basically big changes in this alliance and guild.
The reason I left was because I was just tired of running with the big guilds and alliances. I wanted something smaller more group based when all you do is basically run around with the same group time and again. That is what I wanted. I had contemplated quitting the game, but I had just found out that I have it free until August 25th, so it would be a waste to not play and I wanted something new to make the game fun. Hopefully this will work.
Blazeric
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